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 =============================================================================
 =======================written by David Stubbs===============================
 =======================graphics + sound by Andrew & David Stubbs=============

==Contents==
   i) Release note
  ii) Known bugs/oddities
   1) Plot
   2) Controls
   3) Teams & Alliances
   4) Energy
   5) Mines
   6) Targetting Missiles
   7) Eggs
   8) Creatures
   9) Tokens

i) ** RELEASE NOTE **
Infestation v3.30 ( August 1998)
This is an unfinished release so several things have not been implemented.
These include: Save game option
               Save current settings option
               Battle mode and levels
               Proper game level files
               Option to load custom levels designed with !InfestLev
               Decent game complete sequence
               Intelligence for creatures 4,5,7,8,10,11,12,13,14,15,16,17,18,19
               Tokens 8,9,13,14
               Variable speed depending on tile surface
               End of game creature
               In-betweeny levely bits
               Ready-laid eggs on level start
               Variable egg sprite sizes (for enemy)
               Various sound effects
ii) Known bugs/oddities
 - completing a level is a very sudden experience!
 - sometimes the 'Enemies to go' counter is deducted by two when you've only
   killed one creature.
 - dying can sometimes go unmissed if other people are playing
 - trying to start a second game sometimes causes a crash

1) Plot
   A large number of evil creatures have invaded the earth. Eggs have begun appearing everywhere, spawning strange bio-mechanical monstrosities. Some of these creatures are armed with deadly weapons.
   Military intelligence has located the source of the creatures infestation - a large, heavily guarded teleportation device. You have been given the mission to destroy this device. Unfornulately the nearest you can get to the device by helecopter drop isn't close enough - you're going to have to fight you way by foot through infested territory to get there.
   You have been armed with triggered missiles, mines, bombs and a reverse engineered creature spawner. This last piece of equipment will allow you to spawn creatures which will work for you and your team.

2) Controls
   Keys are set for each player from within the infestation desktop application. Click menu on the infestation icon and open the 'Controls' submenu.

 To launch a weapon, press and hold      Bomb (push up twice for
down the fire key, push the relevent         a larger bomb)
direction key then let go of the                  
fire key. While fire is pressed the               |   Creature (the more
currently selected weapon will be          Mine -+-  times you push, the
displayed in the player's info                    |    larger the creature)
panel.                                            
                                          Targetting Missile

'''''\\;

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''';;;;;;;';;;;;3) Teams & Alliances
   In Infestation players may choose to share a common pool of energy. Players wanting to do this should be in the same team. Players in the same team may not harm each other. To select the teams open the 'Game Opts' submenu from the main menu, and drag the relevent player to the chosen team. The default option is for no teams (= each player in a different team).
   If players do not wish to harm each other, but do not want to share energy then they may set up alliances. Alliances are set up between teams and are set in the 'Game Opts' window underneath the team selections. Selecting an option icon in the grid will set an alliance. Underneath this grid a message will describe common combinations such as 'Total friendship'. This message assumes there are four teams. Some alliance structures are quite complicated and it may be difficult to see who your enemies are!

4) Energy
   Each player is awarded 1000 units of energy at the start of the game. This energy is added to the team's total. A team with four players will start with 4000 units of energy.
   When a team's energy reaches zero, the entire team will die.
   Energy is used when a player is caught in an explosion or a player plants some kind of weapon. Bombs are least expensive followed by mines then missiles. Eggs are more expensive the larger they get.

5) Mines are clever. Once layed they will only explode should an enemy walk over them. This means you can walk over your own as many times as you like. But be careful, they only last 40 seconds before spontaneously exploding.

6) Targetting Missiles are also clever. When they are planted they twizzle on the spot until they see something you are an enemy with. They then take note of the square and attack it. They will pass any creatures, players or objects on the way and explode in the correct square. As long as the creature or player was not moving too fast it should be hit by the explosion. The explosions they cause are very deadly.

7) Eggs are what the computer and players spawn. These eggs usually take about 10 seconds to hatch. The size and shape of the egg gives an indication as to what will come out from it. Destroying an egg using a bomb etc will prevent that creature from hatching. The level's 'creatures to go' counter will be reduced should the egg be evil (i.e. purple).

8) The Creatures

 1. Worm.............Will try to eat you
 2. Lawnmower........Will try to shread you
 3. Spider...........Will try to eat you
 4. Bomber...........Plants bombs
 5. Blob.............Plants bombs and mines
 6. Tank.............Plants bombs and mines and missiles (ouch!)
 7. Minelayer.........Plants mines
 8. Rocket Launcher...Plants missiles
 9. Spark.............Fast, and goes for the throat
10. Vacuum............Slow, eats mines
11. Crab..............Eats bombs
12. Token tout........Plants tokens (yippee!)
13. Tokenguzzler......Token eater
14. Bomb..............Turns into a bomb (at an annoying moment!)
15. Missile...........Turns into a missile (nuf said)
16. Ice builder.......Found making ice sculptures (snowmen), and igloos
17. Digger............Slow, yellow and makes a good bit of rubble
18. Oil Tanker........Slow, plants oil rigs
19. Conservationist...Plants trees and bushes
20. Mega tank.........Fast, plants bombs, mines, and missiles (double ouch!)

( - Can be laid by a player)
Creatures 4,5 and 7 thru 20 are not yet implemented and are not present in this release.

9) Tokens

 1. Flame.........Increases the distance the flame from your bomb will reach
 2. Eatability....Allows a player to eat bombs to gain energy
 3. Pushability...Allows a player to push bombs (not through walls or objects)
 4. +50...........Increments team's energy by 50 units
 5. +100..........Increments team's energy by 100 units
 6. +150..........Increments team's energy by 150 units
 7. -100..........Decrements team's energy by 50 units
 8. No bombs......Player may not drop bombs
 9. No missiles...Player may not drop missiles
10. IQ............Eggs spawned after collection are more intelligent
11. Invinsibility.Player may not be harmed by anything
12. Antigrav......Player may walk over enemy mines
13. Level warp....Team is warped a certain number of levels. If more than one
                   team is playing they will carry on as normal. The warped
                   team will rejoin at the appropriate level.
14. Lottery.......This token can do a variety of things, both good and bad.

